CSS Nightwind

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Author’s Note: This ship was designed for the first Star Frontiers Virtual Con (March 2012) held to commemorate the 30th Anniversary of Star Frontiers.  It is a cross between a Destroyer and a Freighter and is designed to be a well armed ship that can go hold it's own against potential enemies and pirates.  The design here is the basic pure freighter model.  Alternate design options that include a troop/passenger transport, exploration equipment, and others will appear in a future article.

Description

The CSS Nightwind is a custom designed paramilitary freighter designed and built by the Cassidine Development Corporation. Designed around a size six hull, the Nightwind sacrifices some cargo space for extra armament.

The ship was designed to support a nominal crew size of twenty-four split into two complete crews in a blue team/gold team arrangement. Half of the day the blue team crew runs the ship and the other half the gold team is in charge. Each crew consists of a Captain/pilot, an astrogator, three engineers, four gunners, a medic, a cook, a defensive systems operator, a quartermaster and an additional crew member assigned for whatever additional functionality is needed onboard the ship. In addition to the crew of twenty-four, the Nightwind has seven journey class cabins and can take on passengers or additional crew as needed.

The Nightwind has ten crew decks and four large cargo bays. Each crew deck is three meters in height (except the bridge which is four) and space five meters apart allowing for two meters of machinery and duct work between each deck and cargo bay. A single elevator shaft connects the entire ship and can carry up to eight beings at any one time.

In between each deck is machinery and duct work as well as crawl spaces to allow for maintenance of that machinery.  A 1m square ladder well runs nearly the entire length of the ship from the Officer Deck all the way down to the Workpod deck in the machinery column around the elevator.  This shaft has access into the elevator shaft on each level and into the crawl spaces between levels.

Knight Hawks Statistics

HS: 6

HP: 42

DCR: 60

Engines: 3 Class B Atomic

ADF: 3

MR: 3

Weapons: LB, LB, LB, RB(x4)

Defences: RH, MS(x2), ICM(x8)

Cargo Capacity: 5 units

Crew size: 24

Passenger Accomodations: 7 Journey class

Life Support Capacity: Primary: 35 Backup: 35

Communications Equipment: Videocom radio, Subspace Radio, Radar, intraship intercom.

Computer: Drive 5, Life Support 1, Alarm 3, Computer Lockout 5, Damage Control 4, Astrogation 4, Skin Sensors 1, Cargo Arm 2 (x4), Laser Battery 1 (x3), Rocket Battery 2, ICM 3, Communications 2, Information Storage 5, Robot Management 5, Installation Security 3, Computer Security 4, Commerce 2, Analysis 4, Maintenance 2

Vehicles: lifeboat, 10 person launch x2, workpod x4

Other Equipment: Deluxe Astrogation Equipment, 35 Spacesuits, 4x cargo arms, Autonomous Power Reactor

Cost: 3,719,100 cr CSS

Nigthwind Deck Specifications

The Nightwind has 10 main decks and four cargo areas. The details of the individual decks are given below:

Bridge

The bridge is the top deck of the Nightwind and is only accessible by authorized crew. It contains stations for the pilot, astrogator, and each of the four gunners (3 Laser Batteries and the Rocket Battery). The bridge is split level with the gunners on the lower level. A bank of displays are on the large wall above the gunners that both they and the pilot and astrogator can see and bring up displays on.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Pilot's Station - Control station for the ship's pilot. Provides access to the main computer, flight controls and has a master intercom panel as well as access to all ship systems. This station, along with the astrogation station are on the same level as the elevator and raised above the gunnery stations by a meter.
  3. Astrogation Station - This is the astrogator's seat and provides access to the main computer and astrogation system.
  4. Laser Battery 1 Control - Controls and targeting system for one of the ship's three Laser Batteries
  5. Laser Battery 2 Control - Controls and targeting system for one of the ship's three Laser Batteries
  6. Laser Battery 2 Control - Controls and targeting system for one of the ship's three Laser Batteries
  7. Rocket Battery Control - Controls and targeting system for the ship's Rocket Battery

Officer Deck

This deck contains the private quarters of some of the ships officers, namely the pilots/captains, astrogators and chief engineers. Each room is a private cabin. Access is restricted to those crew members with rooms on this level and others that they specifically authorize.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the cabins.
  3. Officer Cabin - While this cabin has a smaller living space, it has a larger shower facility that is preferred by vrusk officers.
  4. Officer Cabin - Standard officer cabin.
  5. Captain/Pilot's Cabin - This room is for the ship's captain and has a master intercom control station as well as controls for the ship's radios.
  6. Backup Pilot's Cabin - Similar to the Captain's cabin, this room has full access to the ship's communication systems.
  7. Officer Cabin - Standard officer cabin.
  8. Officer Cabin - While this cabin has a smaller living space, it has a larger shower facility that is preferred by vrusk officers.

 

Crew Deck

This deck typically holds the two medics, the remaining four engineers and all eight gunners.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the cabins.
  3. Crew Cabin - A standard double bunk cabin.
  4. Crew Cabin - A standard double bunk cabin.
  5. Crew Cabin - A standard double bunk cabin.
  6. Crew Cabin - This is a private cabin typically assigned to one of the medical officers.
  7. Crew Cabin - This is a private cabin typically assigned to one of the medical officers.
  8. Crew Cabin - A standard double bunk cabin.
  9. Crew Cabin - A standard double bunk cabin.
  10. Crew Cabin - A standard double bunk cabin.

 

 

Crew & Passenger Deck

This deck houses the remaining crew members as well as up to seven passengers. It also has a small lounge area and recreation/workout room. The ship's lifeboat is also located on this level to be accessible to passengers in the event of an emergency.
  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the cabins.
  3. Lifeboat - The ship's lifeboat is located on this level.
  4. Crew Cabin - A double bunk crew cabin.
  5. Crew Cabin - A double bunk crew cabin.
  6. Crew Cabin - A double bunk crew cabin.
  7. Passenger Cabin - A single bed stateroom.
  8. Passenger Cabin - A single bed stateroom.
  9. Passenger Cabin - A single bed stateroom.
  10. Passenger Cabin - A single bed stateroom.
  11. Passenger Cabin - A single bed stateroom.
  12. Passenger Cabin - A single bed stateroom.
  13. Passenger Cabin - A single bed stateroom.
  14. Small Passenger Lounge - This room has tables and chairs and is a small lounge area for passengers and/or crew.
  15. Small Recreation Room - A small recreation room with a treadmill and an exercise bike. Both can be stored away and off the floor mat if the room is to be used for general exercising.

Common Deck

This deck is the main social area onboard the ship. Containing the galley, a small conference room and a larger recreation area, this is where the crew and passengers spend a majority of their off-time when not in their rooms. In addition, the main systems for two of the ships laser batteries are located on this level as well.
  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level it primarily serves as a thoroughfare between the lounge/dining hall and the recreation room which take up the majority of this level.
  3. Dining Hall/Lounge - This is the main dining room/common area of the ship. Connected to the galley, it can comfortably seat up to twenty beings at one time.
  4. Galley - This is the ship's galley where all the food is prepared.
  5. Pantry - The ship's pantry were dry goods, kitchen ware and miscellaneous foodstuffs are stored.
  6. Cold Storage - This room is used for storing items that need to be refrigerated or frozen. The entire room is kept refrigerated and a small section is also a walk in freezer.
  7. Hydroponics - This hydroponics garden is used to grow all of the fresh fruit and vegetables served on the ship. It is also connected to the life support system to help scrub the air by using up some of the generated carbon dioxide and producing oxygen. The room is separated by the rest of the ship via a pressure door so that the room can remain pressurized in the event that the ship needs to be depressurized for combat.
  8. Conference room - This conference room can hold up to eight beings and is used for smaller private meetings. Large "all hands" meeting are held in the dining area.
  9. Recreation area - This room has a large floor mat and a variety of exercise equipment that can be used by the passengers and crew.
  10. Storage - This storage area is used to hold equipment, games, and other items used in the rec room when they are not currently in use.
  11. Steam room/sauna - This room can be used either as a steam bath or as a sauna for relaxation as desired.
  12. Changing room - This room contains changing facilities as well as a shower that can be used before or after using the rec room or steam bath/sauna.
  13. Changing room - This room contains changing facilities as well as a shower that can be used before or after using the rec room or steam bath/sauna.
  14. Changing room - This room contains changing facilities as well as a shower that can be used before or after using the rec room or steam bath/sauna.
  15. Laser Battery 1 - This is the main machinery for one of the ships laser batteries. The door to this room is secured with a level 5 lock only accessible by the relevant crew.
  16. Laser Battery 2 - This is the main machinery for one of the ships laser batteries. The door to this room is secured with a level 5 lock only accessible by the relevant crew.

Life Support and Weapons Deck

This deck houses the primary life support system for the Nightwind as well as it's remaining weapon and defensive systems. It also contains a small medical bay that can be used if needed during a journey. This level can only be accessed by authorized crew memebers.
  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the rooms.
  3. Primary Life Support - This is the main life support system. It is filled with a variety of pumps, filters and fans to move and clean the water and air for the ship and recycle wastes. There is a maze of accessways through the machinery to allow for maintenance and replacement of parts. The equipment extends extensively up and down into the spaces between this level and the ones above and below it.
  4. Rocket Battery - This room contains the ships rocket battery launcher.
  5. Rocket Battery Salvo Storage - This room contains the rockets for salvos 1 and 3 of the ship's rocket battery.
  6. Rocket Battery Salvo Storage - This room contains the rockets for salvos 2 and 4 of the ship's rocket battery.
  7. Masking Screen Pump System - This contains the high pressure pumps for the masking screen system that pushes the water from the storage tank (area 9) to the dispersal nozzles around the ship.
  8. Weapon's Locker - This is where the ship's personal weapons are stored as well as any weapons brought on board by crew or passengers.
  9. Masking Screen Water Storage - This is a large holding tank that holds the water for the two charges of the ships Masking Screen. It is isolated from the interior of the ship and refilled via a connection valve on the ship's exterior when in port. It is also possible in an emergency to connect this tank to the life support system to provide extra water for the ship's crew and passengers. In this situation, the Masking Screen cannot be used as a defense.
  10. ICM Launcher - This room houses the launcher for the ship's ICM battery.
  11. ICM Missile Storage - This room holds the missiles that are launched from the ICM battery. It contains enough missiles for eight salvos.
  12. Laser Battery 3 - This room holds the machinery for the ship's third laser battery.
  13. Medical Bay - This room hold a small medical bay that can be used as an exam room and patient room as needed. Medical skills used here gain a +5% bonus.
  14. Medical Storage - This room hold various medical supplies to support the medical bay.
  15. Operating Room - A clean sterile room for performing emergency surgeries as needed. Medical skills used here gain a +5% bonus.

Airlock & Vehicles Deck

This smaller deck is located at the neck of the ship and contains the ship's main airlock and to bays for holding its two large 10 person launches.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the rooms.
  3. Airlock - This airlock is capable of passing up to a dozen beings at one time.
  4. Launch Bay 1 - This room contains one of the ship's two launches. The outer wall of the ship swings open to allow the launch to leave.
  5. Launch Bay 2 - This room contains one of the ship's two launches. The outer wall of the ship swings open to allow the launch to leave.

 

 

 

 

Cargo Decks

This is the layout of the ship's four cargo decks. Each is simply a large open space for storing cargo with elevator access. Each cargo bay has a large cargo arm that is capable of loading cargo from outside the ship into the bay. The arm moves along a central pillar as needed

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Cargo Area - The majority of this level is taken up by open space for storing cargo.
  3. Cargo Arm - This cargo arm moves up and down on a central column and can extend well beyond the cargo bay doors when open to load material from outside the ship. The arm can be controlled via controls located outside the elevator doors or from the engineering deck. The arms are capable of reaching any point in the cargo bay area.

 

 

 

Machinery Deck

This deck is home to most of the backup systems on the Nightwind. Access is restricted to authorized crew members. This deck also houses a small nuclear reactor that provides power to the ship whenever the engines are off-line. It is equivalent to a Class A atomic drive.
  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the rooms.
  3. Reactor Control - This room houses the main controls for the ship's reactor.
  4. Reactor Fueling - This room houses the mechanism to add fuel to the reactor and remove spent fuel.
  5. Fuel Storage - This room is used to hold extra fuel for the reactor that is not currently being used.
  6. Power Reactor - This is the power reactor proper. It is basically self contained and isolated from the rest of the ship. The reactor, along with the fuel storage and fuel loading rooms are heavily shielded to contain the radiation from the fuel.
  7. Auxiliary Bridge - This is the auxiliary bridge. The ship can be run from here just as it can from the primary bridge. The stations here are:
  • 7a - Laser Battery Control
  • 7b - Laser Battery Control
  • 7c - Laser Battery Control
  • 7d - Rocket Battery Battery Control
  • 7e - Astrogation/Sensors Control
  • 7f - Captain's Station
  1. General Storage
  2. Backup Computer - This is a complete backup computer with all the same programs and data as the main computer. It is kept constantly in sync with the main system and can take over at any time as needed.
  3. Backup Life Support - This is the backup life support system. Like the primary system it is capable of supporting thirty-five beings. It can be switched on in place of the primary system or can be run simultaneously if needed allowing the ship to support up to seventy beings in an emergency.

Engineering Deck

This is the engineering deck of the Nightwind and contains the engine access passages, a machine and robotics shops as well as storage and the ship's main computer.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the rooms. It is wide and open to allow for the movement of large pieces of machinery if needed.
  3. Engineering Control - This houses the control stations for the engineers and allows them to monitor all the ships equipment and the engines.
  4. Storage - This storage room is used to house materials and parts for ship repairs and general maintenance.
  5. Main Computer - This is the ships main computer system.
  6. Engine Fuel Storage - This room is shielded like the rooms on the Machinery Deck and designed to hold extra fuel for the ships engines.
  7. General Storage
  8. Machine Shop - This is a complete machine shop and can be used to manufacture just about any mechanical part that may be needed for the ship.
  9. Robotics Shop - This is a complete robotics workshop used to maintain and repair the ship's robots. Any robotics skills used here gain a +5% bonus.
  10. Engine Access Tunnels These passageways slope down from the engineering deck through the engine struts to allow access to the engines from inside the ship when preforming repairs and overhauls.

Airlock & Workpod Deck

This deck contains the ship's secondary airlock and houses its four workpods. The workpods are used both for ship repairs and maintenance and can be used for cargo loading as well as they easily fit within the cargo bays.

  1. Elevator - This is the main elevator shaft that run through the entire ship.
  2. Hallway - This is the main hallway on this level that connects all the cabins.
  3. Secondary Airlock - This airlock is actually slightly larger than the main airlock and can accommodate up to fifteen beings or, as it is more commonly used, large machinery parts.
  4. Spacesuit lockers - The lockers here can hold up to eight space suits.
  5. Workpod Bay - Each of these bays hold one of the ship's workpods.